01756nas a2200229 4500000000100000000000100001008004100002653001900043653002100062653003200083653002300115653002800138100001700166700001400183700001600197245009400213856014200307300001200449490000600461520103900467022002001506 d10aDigital museum10aDynamic Lighting10aNoh Costume of Gold Brocade10aProcedural Texture10aReal-Time BTF Rendering1 aY. Nishiwaki1 aW. Wakita1 aH.T. Tanaka00aReal-time anisotropic reflectance rendering of noh-costume with bonfire flickering effect uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84947204225&doi=10.3169%2fmta.2.217&partnerID=40&md5=5793f2752b05cff013333e380f655fe4 a217-2240 v23 aNoh is a traditional Japanese performing arts registered in the UNESCO intangible cultural heritage. The tradition of the Takigi O-Noh, or outdoor firelight Noh on the summer nights, dates back over a thousand years to performances associated with the religious ceremonies. In the Takigi O-Noh, Noh costumes of gold brocades shines and flickers beautifully with torches set around the Noh stage that provide the illumination. In this paper, we propose a real-time anisotropic BTF rendering method of Noh-costume under dynamic lighting with bonfire flickering effect, in the Takigi O-Noh lighting environment. First, we model the anisotropic reflectance of the Noh costume of gold brocades with the bidirectional texture function (BTF), which extended the Ashikhmin s bidirectional reflectance distribution function (BRDF) model. Then, we represent the bonfire flame by procedural texture as dynamic ambient map, which enable to perform the same calculation as direct calculation from environment map with filtered importance sampling. a21867364 (ISSN)