01521nas a2200313 4500000000100000008004100001260005900042653002200101653001700123653002900140653002400169653003600193653002000229653002300249653003500272653001000307653002400317653002300341653002000364653002000384100001600404700002100420700001300441245006800454856015200522300001200674520049600686020002501182 d bInstitute of Electrical and Electronics Engineers Inc.10aEmpirical studies10aGamification10aHuman-centered computing10aInformation systems10aInformation systems application10aInformation use10aInteraction design10aMultiMedia Information Systems10aMusic10aMusical instruments10aSystem information10aUser interfaces10aVirtual reality1 aJiali Zhang1 aNick Bryan-Kinns1 aIEEE Soc00aQiaoLe: Accessing Traditional Chinese Musical Instruments in VR uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85129611855&doi=10.1109%2fVRW55335.2022.00080&partnerID=40&md5=3e8c0f710edc38875a109086aee8d4f0 a348-3533 aVirtual Reality (VR) offers the potential for more engaging access to Intangible Cultural Heritage. We present the design of a VR system (QiaoLe) in which people can access and learn about traditional Chinese musical instruments. We undertook a user study of QiaoLe (24 participants) comparing three interaction modes. Results suggest that embodied interaction and gamification improved users expe-rience, presence, and enjoyment in QiaoLe, but gamification may distract from rote learning. a9781665484022 (ISBN)