02989nas a2200361 4500000000100000008004100001653002200042653003300064653002500097653002600122653001900148653001500167653002600182653003400208653002100242653002100263653001100284653001300295653001200308653001300320653001300333653002100346653002100367653002500388653001800413100001300431700001600444245008100460856014700541490000900688520191000697022002002607 d10aAugmented reality10aAugmented reality technology10aComputing technology10aDevelopment prospects10aEdge computing10aEfficiency10aEngineering education10aIntangible cultural heritages10aLearning systems10aSensory analysis10aSports10aStudents10aSurveys10aTai chis10aTeaching10aTeaching methods10aTechnology-based10aTraditional cultures10aVR technology1 aJie Xiao1 aMingang Guo00aPromotion of VR Technology in Taijiquan Multimedia Edge Computing Technology uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85119990096&doi=10.1155%2f2021%2f7942409&partnerID=40&md5=2942d5be5a1a7def1a840c78375d5dd60 v20213 aTaijiquan is a representative sport in my country s traditional sports. It occupies an important position in China s traditional sports. It has been rated as my country s intangible cultural heritage. Widespread and promotion of Taijiquan can promote my country s traditional culture. Using the unique advantages of Tai Chi and better development prospects, the method and path of VR technology are combined to create a new cultural atmosphere, and the active spread and promotion of Tai Chi culture are gradually carried out. VR technology is an augmented reality technology based on sensors and computers that can provide a strong visual experience. Playing the role of multimedia edge computing technology and combining VR technology with the advantages of Tai Chi itself are beneficial to change the traditional teaching methods and the spread of the Tai Chi movement. The purpose of this article is to solve some of the problems China faces in the promotion of Taijiquan and explore the role of VR technology in the spread and promotion of Taijiquan. This article uses methods such as searching literature, questionnaires, and experimental comparisons. The students in the 24-style Taijiquan elective course are the research objects, using VR technology as the teaching method of Taijiquan, scoring teaching efficiency, learning enthusiasm, students sensory effects, the attractiveness of Taijiquan, and statistics and analysis of relevant data. The research results show that the combination of VR technology and Taijiquan teaching can increase the visual and auditory effects of students in the learning process by 28.4\%, the overall improvement of students learning enthusiasm by 25.3\%, and the overall increase of learning efficiency by 34.8\%, while greatly improving Taijiquan s performance attractive. Therefore, it can be seen that the application of VR technology to Tai Chi is feasible. a1574017X (ISSN)