01904nas a2200337 4500000000100000000000100001008004100002653001900043653002800062653002500090653002400115653002000139653003400159653002100193653002500214653002100239653002200260100001400282700001700296700001300313700001500326700001400341700001500355700001800370245009200388856014900480300001000629490000600639520090100645022002001546 d10aDance movement10aElectronics engineering10aElectronics industry10aGame-based Learning10aHigher learning10aIntangible cultural heritages10aLearning methods10aLearning performance10aMicrosoft kinect10aQuasi-experiments1 aWang Yang1 aLiu Qingtang1 aHe Haoyi1 aYang Hairu1 aYu Shufan1 aLe Huixiao1 aYuan Yangyang00aPersonal Active Choreographer: Improving the Performance of the Tujia Hand-Waving Dance uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85048746757&doi=10.1109%2fMCE.2018.2797619&partnerID=40&md5=e5d3aaefea4d6c71f9e0c0a34a585fa0 a15-250 v73 aThe Tujia hand-waving dance is an important intangible cultural heritage that is in danger of being lost, and its protection is urgent. In this article, the dance movement learning method, game-based learning concept, and evaluation are integrated in the Personal Active Choreographer (PAC) system for hand-waving dance learning. In this research, the Microsoft Kinect 2.0 was used as a game-based device to recognize and capture the movement of the user. This study was aimed at using the PAC system to improve the learning performance of the hand-waving dance, which is intended to popularize and protect it. Based on a quasi-experiment involving 60 students (average age 21.03 years), the results showed that the participants who used the PAC approach demonstrated significantly better performance and higher learning satisfaction than those who used the traditional video-instructed approach. a21622248 (ISSN)