01980nas a2200289 4500000000100000008004100001260005900042653003500101653003000136653002300166653002700189653002600216653001100242653001300253653001500266653002100281653003400302653002900336653001300365100001700378700001200395245015200407856015600559300001200715520094300727020002001670 d bInstitute of Electrical and Electronics Engineers Inc.10aCultural heritage preservation10aCultural heritage website10aCultural heritages10adigital transformation10aHistoric preservation10aLearn+10aMalaysia10aMalaysians10aOnline platforms10aTraditional game preservation10aTraditional game website10aWebsites1 aEmmy Hossain1 aHo Ping00aOnline Platform for Collecting and Documenting Traditional Games in Malaysia: A Cultural Heritage Preservation Effort in Digital Transformation Age uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85146990001&doi=10.1109%2fICDI57181.2022.10007371&partnerID=40&md5=8a8706a0382bdb13be5a46e54e6d6647 a134-1373 aThis project is carried out as an effort to preserve traditional games, which UNESCO considers a part of cultural heritage. Currently, there is no dedicated online platform that functions to collect and document information on Malaysian traditional game. The information available online is either incomplete, scattered, limited or not readily available. In this project, an online platform in the form of a website, is designed and developed for members of the public to share, search and learn about traditional games. This method of collecting and documenting information is known as crowdsourcing. The website has features for users to publish posts, search and view information, rate and review games, and watch videos on how the games are played. The feedback from users during the acceptance testing is positive and showed that the users are keen to use the website to help share, learn and preserve knowledge on traditional games. a979-835039700-0