01754nas a2200253 4500000000100000008004100001260001700042653001900059653003100078653002000109653002100129653001800150653001400168653003400182653001400216653001300230653002800243100001100271245008700282856015500369490000800524520094800532020002001480 d bEDP Sciences10aArts computing10aDigital media technologies10aDigital storage10aEnergy resources10aEntertainment10aFolk arts10aIntangible cultural heritages10aNew media10aPlanning10aSustainable development1 aL. Jin00aNew Technology and New Shadow Play: New Media s Technical Promotion of Shadow Play uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85100757895&doi=10.1051%2fe3sconf%2f202123605065&partnerID=40&md5=5d25a5f25bae4f7df43ddc16c61961350 v2363 aShadow Play is an ancient traditional folk art, which has been included in the Representative List of the Intangible Cultural Heritage of Humanity at present. Different forms of entertainment sources have appeared one after another with the rapid development of society. Because of its lack of competitiveness, Shadow Play has disappeared from the public s eye increasingly. In the meanwhile, different digital media technologies are used in a wide range of all aspects of life and entertainment. It s also a particular fine opportunity for Shadow Play to develop itself again. This article attempts to discuss the application of digital media art in the content and stage of Shadow Play and combine digital media art with the stage presentation of Shadow Play. There is some advice that is come up for the development of Shadow Play in the contemporary society, which also provides a better conservation for traditional art and hands it down. a25550403 (ISSN)