02093nas a2200361 4500000000100000008004100001260005900042653002400101653002500125653002100150653003400171653002000205653002000225653001500245653002500260653001400285653002200299653001700321653002700338653002400365653002800389100001800417700001900435700002100454700002300475700000900498245009700507856016200604300001000766490001800776520091200794020002501706 d bInstitute of Electrical and Electronics Engineers Inc.10aAdvanced technology10aComputer programming10aComputer science10aIntangible cultural heritages10aMOCAP Streaming10aMulti-Site Link10aMulti-site10aNetwork transmission10aReal time10aReal time network10aReal-Time CG10aReal-Time Transmission10aReal-time rendering10aReal-time transmissions1 aKazuya Kojima1 aKohei Furukawa1 aMitsuru Maruyama1 aKozaburo Hachimura1 aIEEE00aMulti-Site Linked MOCAP Streaming System for Digital Archive of Intangible Cultural Heritage uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85048272087&doi=10.1109%2fCulture.and.Computing.2017.27&partnerID=40&md5=44a5a0a65af22df6ea019373c71f53b0 a61-620 v2017-December3 aWe have developed a digital archive system based on advanced technology using archive data of intangible cultural heritage. The intangible cultural heritages subject to this research are Japanese traditional performing arts, folk performing arts, and dance from all over the world. The human motion is measured by MOCAP systems, and human motion data, CG characters, CG scenes are stored as an asset in the database. We can restore intangible cultural heritage from these archive data by using CG and VR technology. In order for many people to use intangible cultural heritage reproduced by CG and VR technology, we developed a system for network transmission of human motions to multiple locations in the world. This system uses real-time motion capture technology, real-time network transmission technology, real-time rendering technology. Users can experience our content of intangible cultural heritage. a9781538611357 (ISBN)