02429nas a2200421 4500000000100000008004100001653001400042653002000056653002600076653002000102653002800122653002300150653001200173653001900185653002000204653001400224653002600238653002500264653002100289653001800310653001800328653002000346653001300366653002200379653004000401653001600441653001900457653002400476100001600500700001600516700001600532700001500548245011300563856015100676300001200827520114300839020002501982 d10a3D models10aArchive systems10aComputational methods10aComputer Vision10aContent based retrieval10aCultural heritages10aCut-off10aEdge detection10aErosion process10aGraph-cut10aHistoric preservation10aImage reconstruction10aMultiple cameras10aTarget object10aTexture image10aTexture mapping10aTextures10aThree dimensional10aThree dimensional computer graphics10aVideo image10aView-dependent10aVolume intersection1 aK. Hisatomi1 aK. Tomiyama1 aM. Katayama1 aY. Iwadate00aMethod of 3D reconstruction using graph cuts, and its application to preserving intangible cultural heritage uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-77953184372&doi=10.1109%2fICCVW.2009.5457605&partnerID=40&md5=ee6b7b1b37027cff44a81e452d9c0271 a923-9303 aWe are developing an archive system that can preserve Japanese traditional dramatic arts, such as "Noh", in the form of dynamic 3D models. Dynamic 3D models are models that are generated from video images captured by multiple cameras surrounding a target object for each frame. The archive system can provide an entire Noh scene from any viewpoint by synthesizing dynamic 3D models with a computer graphics model of a Noh stage. Dynamic 3D models are generated using the graph-cut algorithm but it has a problem that thin parts of the object are cut off. As most of actors of Japanese traditional dramatic arts wear a traditional costume with long sleeves and a fan, it is important to reconstruct thin parts to preserve the arts. We therefore introduced the constraint imposed by the silhouette edges and the core obtained by adaptive erosion process on the volume intersection. We also propose the method of texture mapping that three texture images are blended, to suppress the flickers caused by the view dependent texture mapping. We describe our archive system with the proposed methods and present the effectiveness of the methods. a9781424444427 (ISBN)