@inproceedings{7839, keywords = {Anatolian Caravanserais, Digital heritage, Learning Rate, Serious Game, The Silk Roads}, author = {S.V. Afshar and S. Eshaghi and G. Varinlioglu and Ö. Balaban}, title = {Evaluation of Learning Rate in a Serious Game: Based on Anatolian cultural heritage}, abstract = {Cultural heritage conservation has two aspects, tangible and intangible, both of which contribute greatly to the understanding of ancient inheritances. Due to the role of education in the preservation process, and the strength of the new media in the current era, serious games can play a key role in conservancy by transmitting the target culture. There is a gap in the serious game field in relation to Turkey s cultural heritage on the Silk Roads, underlining the motivation of this research. Hence, this study proposes the Anatolian Journey serious game, which is developed in the Twine platform, designed to transmit Turkey s tangible and intangible cultural heritage, providing comprehensive information on the Seljuk caravanserais, located on the Silk Roads. Moreover, the research compares undergraduate and graduate students gains in knowledge of heritage data while playing a serious game and encountering the same content in text form with an online survey.}, booktitle = {Proc. Int. Conf. Educ. Res. Comput. Aided. Archit. Des. Eur.}, volume = {2}, pages = {273-280}, publisher = {Education and research in Computer Aided Architectural Design in Europe}, school = {Education and research in Computer Aided Architectural Design in Europe}, isbn = {26841843 (ISSN); 9789491207235 (ISBN)}, note = {Journal Abbreviation: Proc. Int. Conf. Educ. Res. Comput. Aided. Archit. Des. Eur.}, }