@inproceedings{725, keywords = {Intangible cultural heritages, Serious games, Serious Games, Software design, Intangible cultural heritage (ICH), Innovation, Collaborative research projects, Game development, Game-like applications, Multi-disciplinary teams, Specific learning}, author = {Francesca Dagnino and Francesca Pozzi and Nikos Grammalidis and Kosmas Dimitropoulos and Filareti Tsalakanidou and Erdal Yilmaz}, title = {Designing Serious Games for ICH Education}, abstract = {The paper presents the experience matured in the i-Treasures project, in which 3D game-like applications were designed and developed with the aim of providing innovative tools for Intangible Cultural Heritage (ICH) education. The decision to develop Serious Games grounded on the specific learning needs linked to the nature of the ICH considered (dances, craftsmanship, singing expressions, etc.) and to the benefits that the research in Games Based Learning has pointed out regarding the use of games with educational purposes. In the paper, the i-Treasures game-like applications are described, with particular attention to the design and developmental process that was carried out with the involvement of a multidisciplinary team. In the game development, a huge effort was put into making the most of the benefits of games; these aspects will be discussed and highlighted. The difficulties met will be discussed as well, so as to provide a clear idea about the process and the issues encountered.}, year = {2015}, pages = {615-618}, publisher = {Institute of Electrical and Electronics Engineers Inc.}, school = {Institute of Electrical and Electronics Engineers Inc.}, isbn = {9781509000487 (ISBN)}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84965183049&doi=10.1109%2fDigitalHeritage.2015.7419581&partnerID=40&md5=9e14805eb87720e1bb836c585dbf8603}, doi = {10.1109/DigitalHeritage.2015.7419581}, note = {Journal Abbreviation: Digit. Herit. Int. Congr. Digit. Herit.}, language = {English}, }