@proceedings{1316, keywords = {Intangible cultural heritages, Arts computing, Edutainment, Visualization, Martial art, Action matching, Automatic matching, Interactive system, Kinect, Users' interests, Virtual martial art, Virtual martial arts, Visualization system}, author = {Yuqing Zeng and Cao Mingliang and Zhang Haoyang and Zhong Yong}, title = {An Automatic Matching Interactive and Visualization System for Virtual Martial Arts}, abstract = {An automatic matching interactive and visualization system for virtual martial arts is proposed in this paper. The system is developed to improve the user's interest in the intangible cultural heritage of martial arts. Four basic actions in Wing Chun are designed as an example. The body joint coordinate information retrieval is employed to estimate the matching degree between the player's and template actions. We visualize the user's hand movement data according to the speed. The results of user study show that the system is helpful for the beginner to understand martial arts, and it also attracts the user's curiosity and indirectly improves the user's interest in martial arts. Moreover, the system is relatively comfortable in usability, because the movement is captured by the Kinect, which has little restraints on the user's body.}, year = {2022}, journal = {Thirteenth International Conference On Graphics And Image Processing (Icgip 2021)}, volume = {12083}, month = {2022///}, isbn = {0277-786X}, doi = {10.1117/12.2623402}, }