@inproceedings{12761, keywords = {Child educations, Children s education, Digital gamification interaction, E-learning, Embroidery, Employment, experience, Gamification, heritage, Intangible cultural heritages, Interactive design, Product design, Product interaction, Psychological characteristics, Weaving}, author = {Y. Zhang and S. Xu and X. Wang and T. Yang and F. He}, title = {Research on the Interactive Design of Children s Educational Products of Weaving and Embroidering under Intangible Cultural Heritage Perspective}, abstract = {The development of weaving and embroidery intangible cultural heritage handicraft industry has lagged in recent years. Under the impact of Internet, how to stimulate children s interest in learning embroidery crafts, thus promoting the inheritance of embroidery intangible cultural heritage is the focus of this paper. This paper focuses on the application of children s embroidery gamified interactive design in children s education, which makes it easier for children to grasp the knowledge of embroidery through gamified interaction, so that today s intangible cultural heritage skills can be inherited and popularized. Secondly, we analyze the psychological characteristics of children from the point of view of teaching for fun, and use gamified interaction to guide children to know more about the intangible cultural heritage of embroidery. Finally, we analyze the design relationship between embroidery skills and product interaction from the perspective of a large number of actual cases.}, volume = {14060 LNCS}, pages = {382-391}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85178511969&doi=10.1007%2f978-3-031-48060-7_29&partnerID=40&md5=3ead4063bcb896e7cf2bbf10a7b78a79}, doi = {10.1007/978-3-031-48060-7_29}, }