@inproceedings{11533, keywords = {Cultural heritage preservation, Cultural heritage website, Cultural heritages, digital transformation, Historic preservation, Learn+, Malaysia, Malaysians, Online platforms, Traditional game preservation, Traditional game website, Websites}, author = {Emmy Hossain and Ho Ping}, title = {Online Platform for Collecting and Documenting Traditional Games in Malaysia: A Cultural Heritage Preservation Effort in Digital Transformation Age}, abstract = {This project is carried out as an effort to preserve traditional games, which UNESCO considers a part of cultural heritage. Currently, there is no dedicated online platform that functions to collect and document information on Malaysian traditional game. The information available online is either incomplete, scattered, limited or not readily available. In this project, an online platform in the form of a website, is designed and developed for members of the public to share, search and learn about traditional games. This method of collecting and documenting information is known as crowdsourcing. The website has features for users to publish posts, search and view information, rate and review games, and watch videos on how the games are played. The feedback from users during the acceptance testing is positive and showed that the users are keen to use the website to help share, learn and preserve knowledge on traditional games.}, booktitle = {2022 International Conference on Digital Transformation and Intelligence, ICDI 2022 - Proceedings}, pages = {134-137}, publisher = {Institute of Electrical and Electronics Engineers Inc.}, school = {Institute of Electrical and Electronics Engineers Inc.}, isbn = {979-835039700-0}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146990001&doi=10.1109%2fICDI57181.2022.10007371&partnerID=40&md5=8a8706a0382bdb13be5a46e54e6d6647}, doi = {10.1109/ICDI57181.2022.10007371}, note = {Type: Conference paper}, }