TY - CPAPER KW - Behavioral research KW - Connection method KW - Design concept KW - Emotional experiences KW - Energy resources KW - Experience design KW - Intangible cultural heritages KW - Planning KW - Sustainable development KW - User behaviors KW - User experience KW - research methods AU - L. Nannan AU - L. Zhangping AU - L. Mingzhu AU - D. Ying AB - This research extends the design concepts and research methods of user journey maps to the field of intangible cultural heritage, and selects the typical lotus lantern material package in Qinhuai lanterns as an example to explore the digital experience design of lanterns. On-site research methods are used to understand users, define target users and build personas. AEIOU recording framework is used to record user behavior, analyze and reorganize user behavior with card classification, and summarize user behavior flow. The Likert Smiley Scale is used to ask children to evaluate specific behaviors, get emotional curves, and summarize design opportunities from the perspective of valley filling. Given the pain points in the experience of the target user children and the indirect user parents, the lotus lantern material package is digitally redesigned from four perspectives of materials, connection methods between materials, functions and storage to meet the users emotional experience. This research method and process have certain reference significance for experience design research on the same type of intangible cultural heritages. C2 - E3S Web Conf. DO - 10.1051/e3sconf/202123605080 N1 - Journal Abbreviation: E3S Web Conf. N2 - This research extends the design concepts and research methods of user journey maps to the field of intangible cultural heritage, and selects the typical lotus lantern material package in Qinhuai lanterns as an example to explore the digital experience design of lanterns. On-site research methods are used to understand users, define target users and build personas. AEIOU recording framework is used to record user behavior, analyze and reorganize user behavior with card classification, and summarize user behavior flow. The Likert Smiley Scale is used to ask children to evaluate specific behaviors, get emotional curves, and summarize design opportunities from the perspective of valley filling. Given the pain points in the experience of the target user children and the indirect user parents, the lotus lantern material package is digitally redesigned from four perspectives of materials, connection methods between materials, functions and storage to meet the users emotional experience. This research method and process have certain reference significance for experience design research on the same type of intangible cultural heritages. PB - EDP Sciences SN - 25550403 (ISSN) TI - Digital experience design of qinhuai lantern based on user journey map UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85100793878&doi=10.1051%2fe3sconf%2f202123605080&partnerID=40&md5=4c1136e96067b5929ba68cd7cb56d5e7 VL - 236 ER -