TY - JOUR KW - Computer aided instruction KW - Dian cha ritual KW - E-learning KW - Education computing KW - Game-based Learning KW - Immersive virtual reality KW - Intangible cultural heritages KW - Learning systems KW - Motion capture KW - Performance KW - Tea KW - Teachers KW - Teaching KW - VR systems KW - Virtual reality KW - Virtual tutors KW - Young peoples AU - Jiajia Li AU - Zixia Zheng AB - As one of China s intangible cultural heritage (ICH) artifacts, dian cha is a distinctive tea-drinking ritual deeply rooted in traditional Chinese tea culture. This ritual art form is characterized by its specialized tea-making implements and meticulously choreographed performance techniques. Sadly, this ICH is on the verge of being lost, as many young Chinese are increasingly neglecting traditional Chinese cultural activities. To better promote dian cha and stimulate young people s interest in learning about tea culture, we propose “DianTea,” an immersive virtual reality (IVR) tea-drinking system that uses a virtual teacher, embodied bilateral performances, gamebased learning, and culturally contextualized designs to help remote players learn about dian cha. To explore the feasibility of combining IVR with ICH, we conducted a between-subjects user study of the DianTea system s interactive (IM) and browsing (BM) modes among a group of 40 young adults. The results showed that compared to the BM, the IM significantly improved learners knowledge acquisition and learning motivation, provided a sense of engagement and presence, and effectively enhanced their interactive experience and awareness of the need to preserve Chinese ICH. DO - 10.1016/j.ijhcs.2025.103579 N2 - As one of China s intangible cultural heritage (ICH) artifacts, dian cha is a distinctive tea-drinking ritual deeply rooted in traditional Chinese tea culture. This ritual art form is characterized by its specialized tea-making implements and meticulously choreographed performance techniques. Sadly, this ICH is on the verge of being lost, as many young Chinese are increasingly neglecting traditional Chinese cultural activities. To better promote dian cha and stimulate young people s interest in learning about tea culture, we propose “DianTea,” an immersive virtual reality (IVR) tea-drinking system that uses a virtual teacher, embodied bilateral performances, gamebased learning, and culturally contextualized designs to help remote players learn about dian cha. To explore the feasibility of combining IVR with ICH, we conducted a between-subjects user study of the DianTea system s interactive (IM) and browsing (BM) modes among a group of 40 young adults. The results showed that compared to the BM, the IM significantly improved learners knowledge acquisition and learning motivation, provided a sense of engagement and presence, and effectively enhanced their interactive experience and awareness of the need to preserve Chinese ICH. TI - DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage VL - 203 SN - 1071-5819 ER -