TY - CPAPER KW - Augmented reality KW - Augmented reality (AR) KW - Educational tools KW - Expert System KW - Expert systems KW - Intangible cultural heritages KW - Interactive Application KW - Interactive applications KW - Learning progress KW - Mobile applications KW - Mobile computing KW - Multimedia materials KW - Natural language processing KW - Natural language processing (NLP) KW - Natural language processing systems KW - United Nations educational KW - Scientific and Cultural Organization AU - A. Medina-Carrion AU - P. Arias-Espinoza AU - V. Robles-Bykbaev AU - Y. Robles-Bykbaev AU - F. Pesantez-Aviles AU - J. Ortega AB - According to the United Nations Educational, Scientific and Cultural Organization (UNESCO), due of the rapidity of cultural change, safeguarding the world s tangible and intangible cultural heritage has become an increasingly complex and multidimensional undertaking. Therefore, it is fundamental for the children and youth of today to learn the culture, values, and traditions that define their identity as well as the identity of their nation. For these reasons in this paper, we present an interactive app aimed at supporting both teaching and rescuing the heritage of Cañari and Inca indigenous cultures. Our mobile app can be used at children s home or during the guided visits of one of the most important museums in Ecuador: the Pumapungo Museum. Likewise, the app can identify QR codes to show multimedia material to children, contains several 3D objects that are presented using Augmented Reality (AR), and incorporates a Natural Language Processing (NLP) module to determine the children s learning progress. In this line, it is important mentioning that children use the app to create small »stories» about the learned concepts. The app was tested in real guided visits in the museum with 30 children from three different schools (low and middle -income), and the results show high levels of interest in the contents and the app. C2 - Congr. Argent. de Cienc. de la Inform. y Desarro. de Investig., CACIDI DO - 10.1109/CACIDI.2018.8584190 LA - English N1 - Journal Abbreviation: Congr. Argent. de Cienc. de la Inform. y Desarro. de Investig., CACIDI N2 - According to the United Nations Educational, Scientific and Cultural Organization (UNESCO), due of the rapidity of cultural change, safeguarding the world s tangible and intangible cultural heritage has become an increasingly complex and multidimensional undertaking. Therefore, it is fundamental for the children and youth of today to learn the culture, values, and traditions that define their identity as well as the identity of their nation. For these reasons in this paper, we present an interactive app aimed at supporting both teaching and rescuing the heritage of Cañari and Inca indigenous cultures. Our mobile app can be used at children s home or during the guided visits of one of the most important museums in Ecuador: the Pumapungo Museum. Likewise, the app can identify QR codes to show multimedia material to children, contains several 3D objects that are presented using Augmented Reality (AR), and incorporates a Natural Language Processing (NLP) module to determine the children s learning progress. In this line, it is important mentioning that children use the app to create small »stories» about the learned concepts. The app was tested in real guided visits in the museum with 30 children from three different schools (low and middle -income), and the results show high levels of interest in the contents and the app. PB - Institute of Electrical and Electronics Engineers Inc. PY - 2018 SN - 9781538654477 (ISBN) TI - An interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Cañari and Inca cultures in the Ecuadorian context UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85060682692&doi=10.1109%2fCACIDI.2018.8584190&partnerID=40&md5=4aeadd0ab4f97564d3b14d96e199e05a ER -