TY - CPAPER KW - AI for Serious Games KW - Background subtraction KW - Classification performance KW - Convolution KW - Convolutional neural networks KW - convolutional neural network KW - Data set KW - Deep neural networks KW - Gesture recognition KW - Intangible cultural heritage KW - Intangible cultural heritages KW - Learning schemes KW - Moving averages KW - Neural networks KW - Posture identification KW - Serious games KW - Virtual reality AU - Nikolaos Bakalos AU - Ioannis Rallis AU - Nikolaos Doulamis AU - Anastasios Doulamis AU - Eftychios Protopapadakis AU - Athanasios Voulodimos AB - In this paper we present a deep learning scheme for classification of dance postures using Kinect II RGB data and Convolutional Neural Networks (CNN). This is achieved through the analysis of a data-set that includes three traditional Greek dances, where each dance was performed by 3 different dancers. The obtained data were processed and analyzed using a deep convolutional neural network, in order to identify the primitive postures that comprise the choreography. To enhance the classification performance, a background subtraction framework was utilized, while the CNN architecture was adapted to simulate a moving average behavior. The overall system can be used as an AI module for assessing the performance of users in a serious game for learning traditional dance choreographies C2 - Int. Conf. Virtual Worlds Games Serious Appl., VS-Games - Proc. DO - 10.1109/VS-Games.2019.8864522 LA - English N1 - Journal Abbreviation: Int. Conf. Virtual Worlds Games Serious Appl., VS-Games - Proc. N2 - In this paper we present a deep learning scheme for classification of dance postures using Kinect II RGB data and Convolutional Neural Networks (CNN). This is achieved through the analysis of a data-set that includes three traditional Greek dances, where each dance was performed by 3 different dancers. The obtained data were processed and analyzed using a deep convolutional neural network, in order to identify the primitive postures that comprise the choreography. To enhance the classification performance, a background subtraction framework was utilized, while the CNN architecture was adapted to simulate a moving average behavior. The overall system can be used as an AI module for assessing the performance of users in a serious game for learning traditional dance choreographies PB - Institute of Electrical and Electronics Engineers Inc. PY - 2019 SN - 9781538671238 (ISBN) SP - 95 EP - 101 TI - Choreographic Pose Identification using Convolutional Neural Networks UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85074251800&doi=10.1109%2fVS-Games.2019.8864522&partnerID=40&md5=8c2cdbe30c5a08fee23b3e43e5a70711 ER -