01807nas a2200313 4500000000100000008004100001260002600042653001600068653001600084653002200100653002500122653002300147653003500170653001600205653003300221653003400254653001600288653002100304653002000325100001400345700001600359700001400375245009800389856015100487300001200638490000600650520079500656020004201451 d bIEEE Computer Society10aAbstracting10aAbstraction10aAbstraction Level10aApplication programs10aComputation theory10aComputer programming languages10aGame theory10aIntangible cultural heritage10aIntangible cultural heritages10aMeta-Gaming10aNash Equilibrium10aNash equilibria1 aSicong Ma1 aHongji Yang1 aMeiyu Shi00aUtilising Abstration Techniques and Gaming Theory for Developing Intangible Cultural Heritage uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85055579498&doi=10.1109%2fCOMPSAC.2018.10331&partnerID=40&md5=fe705a8ae8f35e2d03f880698c568166 a750-7550 v23 aRaising the level of abstraction is to improve the ability to understand the world and then to help with computing. This paper proposes the new value of intangible cultural heritage to compute game rate on abstraction level and to instantiate and infer the other values with the same concrete information and game rate. The proposed approach is to formulate element and standard, enabling system automation to integrate and verify the flow of abstraction level. Furthermore, on the abstraction level, the game theory computes the game rate. Finally, based on instantiation rules, the abstract conception and game rate can be7 into other values in the intangible cultural heritage area. Depending on abstraction techniques, it will present the feasibility and effectiveness of this approach. a07303157 (ISSN); 9781538626665 (ISBN)