01775nas a2200265 4500000000100000008004100001260002300042653003400065653002400099653002200123653002500145653002500170653002600195653002500221653002000246653002000266653003100286100001100317700001200328245008800340856016200428490000900590520089000599020002001489 d bIOP Publishing Ltd10aIntangible cultural heritages10aInteraction methods10aInteractive media10aInteractive modeling10aNetwork applications10aNetwork collaboration10aUnified construction10aUser experience10aVirtual reality10aVirtual reality technology1 aJ. Liu1 aY. Chen00aResearch on Scene Fusion and Interaction Method Based on Virtual Reality Technology uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85103357470&doi=10.1088%2f1742-6596%2f1827%2f1%2f012010&partnerID=40&md5=f6ba0e124769952715206baee8063c5d0 v18273 aThe construction of a virtual interactive model based on VR technology breaks through the single mode of traditional virtual reality helmets, through optical attitude sensing, immersive cave virtual reality, multi-person network collaboration, 9D interactive media applications, and mobile terminal interaction. The organic integration and application of technologies have improved the user s interactive experience, and the inheritance and development of local folk culture and the continuous research on intangible cultural heritage can be a useful exploration. However, the development cost of the entire design is relatively high, and there is no unified construction standard and policy support for such projects in China, especially the lack of effective support from the network application platform, which makes it difficult to implement online, and the reproducibility is low. a17426588 (ISSN)